Chump Change bag tag spinner game — fun golf gambling game

CHUMP CHANGE

Golf is casual. This isn't.

HOW WE PLAY

Everyone plays their own ball, even if you team up. Before teeing off, agree on what a unit is worth and what wins the pot. You pick the game. Spin once before each hole. Everyone follows the same prompt for that hole. Keep a running total of what each player owes. After the round, everyone puts that amount in the pot. The winner or winning team takes it. Keep it moving and don’t wreck the course.

COUNT YOUR STROKES Try to keep it together on this one. Every stroke costs you 1 unit, penalties included. If you pick up, use your agreed score.

WINNER, WINNER Shoot the low score on this hole and you’re off the hook, ties included. Everyone else owes 3 units.

ON THE CLOCK Last to get their ball on the green owes 3 units. Play in turn, play ready golf, or make it a race. Your call.

GREENS FEE Every stroke from the green costs 2 units, including gimmes. Don’t worry about your putts from the fringe. They don’t count.

STRAIGHT SHOOTER Maybe leave the driver in the bag. Your first tee shot has to finish in the fairway, or on the green if it’s a par 3. Miss and you owe 3 units.

SOMEBODY’S CLOSER A good hole to stick one close. Whoever has the longest first putt on the green owes 3 units.

RENTAL SET Let’s see how much of that bag you actually need. Each different club you use on this hole costs 1 unit. Yes, the putter counts.

SEND IT HOME Just beat somebody to the cup. Last to finish the hole owes 3 units. Play in turn, play ready golf, or make it a race. Your call.

HIGH ROLLER If you’re going to blow up, this is the hole. Everyone owes 3 units except the high scorer. Ties for high pay nothing, too.

Have a question?

Your group decides how much money 1 unit is worth before teeing off. A 3-unit charge is three times that amount. Keep a running total for each player and settle up after the round.

Our simulations averaged about 20 units per player for 9 holes and 40 for 18. For four players, that’s a pot of roughly 80 or 160 units. For two, it’s 40 or 80. Multiply by your unit value for the dollar amount. These are contributions before winnings; your total depends on the spins and how you play.

You pick the golf game. In stroke play, whoever takes the fewest strokes over the round wins the pot. In team play, it goes to the winning team. Winner, Winner and High Roller only let you avoid that hole’s charge. The pot pays out after the round.

Yes. You each play your own ball and keep your own score and running total. The prompts still apply to individual golfers, including Winner, Winner and High Roller. Your team game decides who takes the pot.

Every attempt to hit the ball counts as a stroke, even if you miss. Putts count, too. Add penalty strokes to get your gross score. Net subtracts the handicap strokes you get on that hole. Count Your Strokes uses gross. Choose gross or net for Winner, Winner and High Roller before teeing off. Without handicaps, use gross.

Picking up means stopping before you hole out. Before the round, agree on a max score for each hole and what score to record if you pick up sooner. That recorded score counts for Count Your Strokes, Winner, Winner and High Roller. On Send It Home, you’re finished when you hole out, take an agreed gimme, or pick up under your group’s rules.

In turn means honors off the tee, usually the lowest scorer from the last hole, then whoever is farthest from the hole plays next. Ready golf means whoever’s ready can hit when it’s clear. For On the Clock and Send It Home, your group can choose either or make it a race.

A gimme is a putt your group agrees to count as holed without playing it. It still adds one stroke to your score. On Greens Fee, a gimme from the green costs 2 units. The fringe is the short grass just outside the green. Fringe putts don’t cost units on Greens Fee, but they still count in your score. Every stroke played from the green counts, whichever club you use.

On par 4s and 5s, your first tee shot has to finish in the fairway, the short grass you usually aim for off the tee. On par 3s, it has to finish on the green, the closely cut area around the hole. Check the scorecard for each hole’s par. If a par 4 or 5 has no fairway, pick a target as a group before teeing off.

For On the Clock, your ball has to finish on the green. For Somebody’s Closer, use its distance from the hole when it first comes to rest on the green, before you putt. Putting from the fringe doesn’t set that distance. Hole out from off the green and that counts as reaching it for On the Clock and zero distance for Somebody’s Closer.

On Winner, Winner, everyone tied for low pays nothing. On High Roller, everyone tied for high pays nothing. Tied for last on On the Clock or Send It Home means 3 units each. Same for the longest first putt on Somebody’s Closer. If the whole group ties on one of those prompts, nobody owes anything. Before teeing off, decide whether a tie for the pot means splitting it or playing a tiebreaker.