Before you tee off
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Rough Luck Scramble
Golf is serious. This isn't.
HOW WE PLAY
Play your usual scramble. One player on each team spins before every hole. The whole team follows that prompt for the hole. Count shots and penalties as usual, except for free kicks, throws and moves. Keep it moving and don’t wreck the course.
ROUGH LUCK Nice lie while it lasted. Choose your team’s tee shot, move that ball into nearby rough, and play your second shots from there.
FOOT WEDGE The fifteenth club in the bag. Each player gets one free kick on this hole. Choose the result your team wants and play from there.
HIT IT, HAPPY Show us your best Happy Gilmore. Everyone tees off with a running start. Let’s see it, athlete.
GIVE IT A LITTLE TAP Each player tees off with their putter, or takes a normal tee shot, hitting three. Choose your option before teeing off. Not our problem if your putter breaks.
CADDY HACK Wrong bag. Use your teammates’ clubs for the whole hole, putting included. Hopefully you’re not the only lefty.
7-IRON, HUH? The only truly safe club in the bag. Everyone uses only their own 7-iron from tee to cup, putting included.
GIMME THAT Once your team chooses a ball on the green, pick it up and add one putt to the team’s score. Nice one-putt, team.
LIFE’S A BEACH When your team first chooses a ball on the green, move it into the nearest bunker. Then finish the hole as usual. Let’s be honest, you could use the practice.
JUST THROW IT We know you’re struggling. Go ahead and take one free throw each, but use your non-dominant hand. Choose the result your team wants and play from there.
Have a question?
Everyone tees off, the team chooses one ball, and everyone plays from that spot. Keep choosing a ball after each set of shots until the team holes out. Each set counts as one team stroke. For own-ball golf, use our regular Rough Luck rules.
One player spins for the team before each hole. Take turns or pick someone. The whole team follows that prompt for the hole, then spins again before the next. Each team gets its own spin.
Yes. Each player gets one free kick for Foot Wedge or one free throw for Just Throw It, including on the putting green. Start from the team’s current spot and choose the result your team wants.
For Give It a Little Tap, a chosen putter tee shot counts as stroke one, so the next shot is two. A chosen normal tee shot adds two penalty strokes, making it three, so the next shot is four. Only the chosen tee shot determines the team’s penalties. Each player picks their option before teeing off.
Count the shot that got your chosen ball onto the green, add one putt, and the team is done. If that shot was your third, record a four. If you hole a shot from off the green, just count that shot. There’s no extra putt to add.
For Rough Luck, move the team’s chosen tee shot into nearby rough before your second shots. Rough is the longer grass around the fairway or green. Leave a spot you can hit from, no nearer the hole. For Life’s a Beach, move the first chosen ball on the green into the nearest bunker, or sand trap, before putting. Leave a spot you can hit from. That move happens once on the hole. Neither move adds a penalty.
For Caddy Hack, use your teammates’ clubs for the whole hole, putters included. You can borrow from different teammates, but your own clubs stay in the bag. For 7-Iron, Huh?, everyone uses their own 7-iron for every shot, including putts.
Yes. Keep one team score. Gross counts the team’s shots and penalties; net takes off the handicap strokes the team gets on that hole. The prompts work with either.
Set your team’s house rules before teeing off. A gimme counts as one putt without playing it. Picking up means stopping before the team holes out and recording the agreed pickup score. A max score caps the team’s score for the hole. Gimme That follows its own one-putt rule. If the course won’t allow a challenge, play normally and keep moving.